Freeze Tag Celebrates “Munzee Mania” in Minnesota

Posted on May 17, 2018

TUSTIN, CA, May 17, 2018 – Freeze Tag (OTC: FRZT) celebrated with a community of players at the inaugural Munzee Mania event in the Twin Cities of Minnesota last weekend. The event was an official gathering for players of Freeze Tag’s flagship location-based game, Munzee.  

Munzee Mania included four events throughout several southern suburbs of Minneapolis, MN, and all the activities were completely organized and run by Munzee player hosts and volunteers. Event locations included the Mall Of America and parks in Burnsville, Apple Valley and Savage, MN. The main event on Saturday drew more than 100 players from all across the country who joined in the fun. As one of the first large scale Munzee events in the Great Lakes region, Freeze Tag President Rob Vardeman was on hand to celebrate the milestone.

“The community in Minnesota has steadily been growing for some time and Munzee Mania is a testament to that growth,” said Rob Vardeman. “I had a blast on my trip to the Twin Cities and the hosts did an extraordinary job. I’m thrilled to see our player base continue to expand in more regions of North America and the world.”

The Great Lakes area is home to a growing player community, so it’s no surprise it has turned into a hot spot for a wide variety of Munzee Virtual Gardens. Players create “gardens” featuring unique shapes and patterns by deploying different colors of virtual game pieces in specific GPS locations. The Twin Cities area is home to nine completed Virtual Gardens in a variety of shapes including a pink sprinkled donut, a robot, a hamburger, and an eagle. In order to complete that many gardens, thousands of virtual Munzees were deployed by players all over the world, a testament to the strength of the worldwide Munzee player community.

Virtual Gardens are often a draw to Munzee events for the amount of game pieces that can be captured by players. Gardens also present an opportunity for players worldwide to earn points by deploying game pieces that can be captured by players attending the events, even if they are unable to attend the event in person.

“Thanks to deployments from Munzee players all over the world, we were able to create a series of major Munzee events that provided everyone the opportunity to Munzee ‘til they drop,” said Jake Loesch, a Munzee Mania co-founder and host. “Thank you to Munzee for their ongoing support and dedication in helping us make our initial ideas and thoughts into a reality. Planning for Munzee Mania 2019 has already begun.”

Munzee Mania continued a busy month for the player community including events in the United Kingdom this weekend, and GeoWoodstock in Cincinnati, OH at the end of May. The high profile series of events also helped Munzee reach a weekend total of 1.5 million captures and nearly 20,000 new deploys worldwide.

To learn more about Munzee, go to

About Freeze Tag, Inc.

Freeze Tag, Inc. is a leading creator of mobile location-based games for consumers and businesses.  Our portfolio includes hits such as Munzee, a social platform with over 7 million locations worldwide and hundreds of thousands of players that blends gamification and geolocation into an experience that rewards players for going places in the physical world, Garfield Go, a Pokemon Go style augmented reality game based on the iconic cat Garfield, WallaBee, an addictive collecting game with over 2,000 beautifully drawn digital cards, as well as many social mobile games that provide endless hours of family-friendly fun. We also offer our technology and services to businesses that want to leverage mobile gaming in their marketing and branding programs. For example, our Eventzee solution allows businesses to create private scavenger hunts in physical places such as malls, tradeshows, company events or campuses to create immersive brand experiences.  For more information about Freeze Tag, go to:

Forward Looking Statements

This press release contains forward-looking statements that involve substantial uncertainties and risks. These forward-looking statements are based upon our current expectations, estimates and projections and reflect our beliefs and assumptions based upon information available to us at the date of this release. We caution readers that forward-looking statements are predictions based on our current expectations about future events. These forward-looking statements are not guarantees of future performance and are subject to risks, uncertainties and assumptions that are difficult to predict. Our actual results, performance or achievements could differ materially from those expressed or implied by the forward-looking statements as a result of a number of factors, including but not limited to, our ability to market our games, and our ability to implement new changes and release them.  We undertake no obligation to revise or update any forward-looking statement for any reason.


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